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2005-12-15 1:36:48

Warcraft 2

Release Date: 1996

Genre: Real-Time Strategy Game

Warcraft 2: The Tides of Darkness was Blizzard Entertaiment's claim to fame. With over two-million copies sold on both the Macintosh and Windows platforms, Warcraft 2 is considered one of the best computer games ever made. In Warcraft 2, you assume the role of commander for either the Orcish Horde or Human Alliance. Through 26 senarios of increasing diffuculty, you delve into the world of Azeroth.

During exile from the Tides of Darkness, humanity forms an alliance with the Dwarves, Elves, and Gnomes, seeking to retain the peace within the realm of Azeroth. However, the cunning and bloodthirsty Orcs have formed their own alliance with the Ogres and Trolls, under the banner of the Horde. As you delve into the game, you experience inner treachery and the strength of unsteady alliances. Warcraft 2 is a wonderful experience and it's latest incarnation, the Battle.net Edition, you can wage the War across Blizzard's own servers.

Warcraft 2 is a truly remarkable experience, one you should enjoy. Blizzard maintains a strong tradition of excellent games, and Warcraft 2 started the legacy which is Blizzard.

World of Warcraft - Crafting World Style Capture the Flag Details

This movie begins with some exposition on how the Horde and alliance prepare before the battle begins. Then once the battle begins the teams come out and begin to battle. There are some funny ways in which the flag is taken, or perhaps hidden by each team until the final victory run is attempted.

This movie is meant to motivate people to play the Battleground instances as it tries to glorify them and even hints toward the ones which were not shown.

Blizzard had a competition for movies. They said to make a movie with a list of music from ANY previous blizzard game. Fileplanet was also having a contest in which they said make a movie from World of Warcraft about anything relating to Battlegrounds. So I thought, hmm why not combine the two. So I did. I used the Battleground instance "Capture the Flag" Called "Warsong Gulch" and setup an epic battle. Each side is competing to get each others flag, and I wanted to show that in a different light then just running back and forth and make it a little more exciting than it has become for many who just play it to get honor points.

The movie begins with some exposition on how the Horde and alliance prepare before the battle begins. Then once the battle begins the teams come out and begin to battle. There are some funny ways in which the flag is taken, or perhaps hidden by each team until the final victory run is attempted. This movie is meant to motivate people to play the Battleground instances as it tries to glorify them and even hints toward the ones which were not shown. I slightly different approach then previously in "For Honor".


Warcraft II: Battle.net Edition (PC)
It's true that this modest revision of Warcraft II is ostensibly no more than a repackaging of the four-year-old original, whose once-impressive production values no longer meet modern standards. On the other hand, Warcraft II's great gameplay still shines through all these years later, and its graphics and sound have also withstood the test of time. And at any rate, Blizzard makes no false claims about Warcraft II: Battle.net Edition. It's an attractively packaged, well-documented reproduction of a continuously popular game, designed to provide Warcraft II fans with an online arena for multiplayer competition so that the game might live on even longer.



2005-12-15 1:36:26

World of WarCraft II

WoW is a game of firsts. It's the first time Blizzard has ever tackled an online game, and it's the first game from Blizzard in which players focus on a single character.

The Warcraft series began in 1994 with the classic Warcraft: Humans and Orcs. The title revolutionized strategy gameplay and showed gamers that Blizzard knew what they were doing. They followed it with Warcraft II: Tides of Darkness, which brought more revolutionary elements and much more story. This story continued through Warcraft II's expansion Beyond the Dark Portal, and eventually lead up to the current best-seller Warcraft III. This epic battle between Human and Orc has progressed into Alliance versus Horde. Warcraft III's expansion The Frozen Throne brought this epic battle to its crescendo, and left all the kingdoms in shambles. WoW has been named "canon," or an official sequel in the Warcraft series. This means the story will continue, though most is expected to be of the kingdoms rebuilding their lands and establishing new boundaries.

The Alliance consists of Humans, Gnomes, Dwarves, and Night Elves, while the Horde poses Orcs, Undead, Tauren, and Trolls against them. These races are all playable and all have different features. Dwarves are stoic, dedicated beings who recently discovered their heritage and have come down from the mountains to investigate. Tauren are similar to Minotaurs, with giant brutish bodies and bull-like heads. The Tauren are tribal and surprisingly peaceful, but have been dragged into conflict and have allied with the Horde to stand up to the Alliance. All of the races have deep pasts and different futures, bringing exciting historiesand interesting possibilities to the game.

The Horde-Alliance war will allow for Player-Versus-Player battles, and will be made more interesting by the unique abilities that each side has access to. Paladins, for example, are Alliance only due to the holy nature. Shamans, on the other hand, are only playable by Horde races. These classes add more depth to the ages-old conflict between the world powers. Another interesting twist to the conflict is the homeland of each race. Both the Horde and Alliance have a race that allows them to begin their quest from behind enemy lines. Night Elves, an Allied force, begin on an island far south of the other Allies. The Undead race is separated from its Horde allies as well, beginning in a forest North of the Horde with Alliance forces cutting them off. Little twists like these add to the over-all effect of an ongoing world.

We all know how MMORPGs work. Thousands of players each log onto a server far away and play together as fantasy characters. The genre is currently a little overdone, but who can blame developers for wanting to get in on what's being referred to as the "keep paying us after you buy our game" field? The only way for a developer to survive is to bring something new and fascinating to the table and keep it there. WoW brings many new and exciting features to dinner, like an entirely customizable display. WoW will also be set at a higher pace than most MMOs, allowing for more combat and quests with shorter downtimes and waiting.

A big issue with almost any game is control. In MMORPGs, past games have shown that bad control can cause an otherwise good game to be punishment rather than fun. Blizzard is proving to one-up the competition by having an in-depth and extremely broad amount of abilities in an easily customizable screen. The controls are easy and completely customizable, and you can reassign every key. The all-too-familiar cursor from previous games is back, now with a smaller icon next to it showing the current action. Perspectives are changeable, from first-person to several different third-person views, and the camera can be controlled easily to swivel around your character.

Combat is a large part of every RPG, especially online games. Many MMOs suffer from repetitive, continuous combat that is only done to achieve the next level. Blizzard is making sure this doesn't happen by making combat active and creating a quest system previously unheard of. A simple click on an enemy will get your character attacking, but enemies will take much more than default attacks to go down, and they will be using much more as well. Familiar abilities such as Bloodlust and Divine Shield will be returning, and many more are being added. Each class will have its own unique abilities, and many of them. The classes already have about twenty announced abilities each, and more are expected to be revealed as the beta continues through more segments of testing.

Blizzard is currently very reluctant to state a release date for this gem. Beta testing is currently in progress, with the first set of testers currently exploring the world of Azeroth. Blizzard has stated that the beta will continue for a long time, possibly up to 6 months, with more players entering at each new "push" or phase of the beta. The only word on release besides "When it's done" has been "late 2004." Let's all cross our fingers for that Winter release.



2005-12-15 1:35:09

World of Warcraft has as friendly a user interface as possible to make the game accessible to all players.

To ease players into questing, the game makes it easy to identify quest givers by the yellow exclamation marks over their heads. It is also easy to keep track of your quests through the quest log. You can always refer to this interface window to see all your accepted quests, the goals you need to still accomplish, and where to go to turn in your quest. When you return to a quest giver for your reward, a yellow question mark will replace the exclamation mark to tell you that your quest can be turned in.

You can also tell at a quick mouse-over who an NPC is and how you can interact with it. A smart cursor usually pops up with an icon to remind you that you can just right-click on the NPC to begin an interaction. Quest givers pop up with a chat balloon to tell you that you can talk to them. Trainers, who teach your characters new abilities and spells, pop up with a book. If you can harvest a resource from the world, your cursor will pop up with an appropriate action icon. If you can harvest a plant, a flower cursor pops up. If you can mine ore, you get a mining pick cursor. In this way, the game tells you immediately and intuitively how you can interact with the world.

Fighting is just as easy. All you need to do is right-click on a monster to begin attacking. Casting spells is also simple: Click on a spell icon and then click on a target. To facilitate the use of spells, World of Warcraft offers an action bar at the bottom of the screen where you can place icons representing all your spells and abilities. You can thus use them at a quick click of the mouse, or by pressing the hotkeys associated with the icons on your action bar.

You can even move your chat window around the screen, customize the colors of the window to better suit your tastes, and customize your combat log, which is a scrolling text box showing all your maneuvers and those of your enemies in battle so that you can keep track of combat.

Social Aspects

World of Warcraft is an online game with thousands of players, so naturally the game is built to facilitate extensive in-game socializing. You can search for players easily by key words, looking for those in your same zone or with certain names. You can also add players to a friends list, so you can keep track of nice and helpful players for grouping or just talking.

Grouping is simple as well. Many quests are designed to be accomplished with other players, and you'll therefore want to seek out the help of other characters. Groups can have up to five players, who should be around the same level so that all players in the group can fight acceptable challenges and earn good experience. The game also has "raid groups," which allow up to 40 players to adventure together against uncommonly powerful foes and quests.

Instance Dungeons

To promote the idea of epic adventuring with friends, World of Warcraft also introduces a concept called the instance dungeon . Instance dungeons are dungeons in the world that spawn specifically for each group of adventurers that enter them. Each time a group enters such an instance, a unique version of it spawns for that group only. This means no other players can play in that instance and bother the group, steal kills or treasure from the party, and hinder its play experience. With each group getting its own personal dungeon, players will have all the benefits of a single-player role-playing experience but with the camaraderie and fun of an online game.

Instance dungeons are incredibly difficult yet fun. There is especially good treasure in instances to entice players to explore their depths, and more powerful foes called elite monsters to keep the instances challenging. Instances are also more densely packed with monsters, and home to some of the game's most unique and powerful adversaries.

The first available instance dungeons are for characters in the mid-teens in levels, and there are dozens more to accommodate all levels thereafter up to 60.

Player-versus-Player Combat

Player-versus-player gameplay is very important to World of Warcraft. However, the designers are mindful that players are very divided about this issue. Thus, Wowgoldus.comhas made sure that there are two different server types at launch. On the normal servers, PvP combat is entirely consensual. You cannot be attacked by other players unless you want to be. The other server type is player-versus-player, and on this server, you can sometimes be attacked by players of the opposing faction without warning.

On normal servers, you can enter into player-versus-player combat by storming enemy capitals, entering special PvP zones called battlegrounds, or by attacking the guards in enemy cities. In all cases, you have a choice to engage in PvP combat or not.

On PvP servers, there are many zones that are flagged as contested territory. In these zones, players from opposing factions can attack each other freely. Thus, you could be fighting monsters by yourself, only to be killed by a stealthed enemy rogue. PvP servers also enable PvP combat through Battlegrounds, attacking enemy guards, and entering enemy capitals.

The rewards for PvP play are excellent, however. Wowgoldus.comwants to encourage players to participate in PvP, since the Horde-Alliance conflict is central to the Warcraft universe. As you kill enemy guards and enemy players, you will accumulate honor points, which translate into a military rank. As you progress through the ranks, you will gain certain benefits, such as special equipment, weapons, and mounts. Because rank is competitive, you will have to continue to engage in PvP play to maintain or increase your rank, since other players could advance past you if they accomplish more in the battle against the opposing faction. Keep in mind though, that you will only gain points for killing players near your level. Wowgoldus.comwill not reward players who attack lower-level characters.

Learning More

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2005-12-15 1:34:31

world of warcraft gold-----Simple Interface

When in the Warcraft timeline does World of Warcraft take place?
World of Warcraft takes place three years following the aftermath of Warcraft III: The Frozen Throne , when a great tension has settled over the ravaged world of Azeroth.

Some screenshots show that the Dark Portal has been rebuilt (after having been destroyed in Warcraft II: Beyond the Dark Portal). Can you give us any background on why it's back or what role it'll play in the game?
The foundation of the Dark Portal was never destroyed, even though the connection between the worlds was severed. While it is no longer active, legends speak of a ritual contained within Medivh's spellbook that might one day allow powerful Warlocks to open the portal.

Will World of Warcraft mix with Warcraft IIIX? If there are new foes, do they include the Undead Scourge or Burning Legion?
World of Warcraft will be set in lands both familiar and new to long-time players of the series. It is difficult to discuss the World of Warcraft story without giving away the plot for Warcraft III. We can say that Azeroth has experienced significant changes and is now a very different world from what Warcraft fans know today. And while there will be plenty of recognizable characters and places to explore, we think that the balance between discovering what is known and what is different is something that players will really enjoy.

As for the inclusion of the Scourge or Burning Legion, you will just have to wait and see...

What continents are in World of Warcraft? Will they be familiar to fans of the Warcraft RTS series?
Currently, players will be able to explore the lands of Azeroth, Khaz Modan, Lordaeron, and the newly discovered continent of Kalimdor. Players familiar with the Warcraft series will find that we have depicted nearly every location from the Warcraft universe in World of Warcraft.

How many continents/islands will there be? How big will the world be?
World of Warcraft will have more area to explore than any other previous Blizzard games. In World of Warcraft, players can expect to journey through the familiar lands of Azeroth, Khaz Modan, and Lordaeron, to name a few. The game will also feature several uncharted and exotic new lands. We are expanding the Warcraft universe because we believe that a critical part of the MMORPG experience is the ability to journey through robust new regions. Our goal is to create a vast new world filled with adventure and excitement, while keeping the game fully populated to support a strong sense of community.



2005-12-15 1:33:56

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world of warcraft Gold As a massively multiplayer online game, World of Warcraft enables thousands of players to come together online and battle against the world and each other. Players from across the globe can leave the real world behind and undertake grand quests and heroic exploits in a land of fantastic adventure. At long last, the world of Azeroth, first glimpsed in Warcraft I and further enhanced in subsequent strategy games, is realized in glorious detail and ready for the arrival of millions of prospective players. So step upon the hallowed shores of this embattled world, and see what journeys await for those who would plumb this ancient realm's many secrets.

A Familiar World of Warcraft

World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the strategy games are finally brought to life in World of Warcraft.

You can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannoroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals.

Guards in the human city of Stormwind look just like footmen from Warcraft III, peasants in the human town of Hillsbrad look exactly like their counterparts in the strategy games, and orc peons shuffle about the farms of Go'Shek in the Arathi Highlands. Night elf players can even see gargantuan Ancient Protectors patrolling the elven lands of Teldrassil, while a towering Ancient of War waits to greet all visitors to Darnassus.

Creating a Character

When choosing a character to create in World of Warcraft, there are many choices before you. There are eight races and nine classes available, but the game's primary choice when it comes to character creation is the faction you wish to fight for. You can join the Horde or the Alliance, and your choice here determines much of what you can and cannot accomplish in the world.
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